![]() Anyway, we get the blue key, open a secret door, zorch another commonus to get the Rapid Zorcher (basically the Chaingun of this game) then turn around and go back through the door to the one that was in front of us when the game started. That's what makes Chex Quest kid-friendly right there. It can only slime you at close-range with its nose and has 20 HP, so 2-4 attacks with the mini zorcher can send it back to its own dimension. It's the most common but also the most weakest. Opening the door here reveals a Commonus Flemoid and a key. The very first secret area in the game is found by turning around 180 degrees then jumping over your ship and heading up. Your ship landed down in the Bazoik landing zone, and it's from here where the game begins. There's no time to waste, so you quickly rushed out to your ship that had docked to Central Command and took off in a hurry. He takes on the role of the Chex Warrior so he can volunteer to attempt a rescue of the citizens. The character you play is in this series is the leader of the Chex Squadron, Fred Chexter. ![]() The backstory behind the first Chex Quest game is that a race of evil green slime creatures known as the "Flemoids" have taken over a planet known as Bazoik and captured several citizens. NOTE: I'm playing this on "Chex Quest 3" which features the first two games as well as the third one.
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